PET CITY HA CERRADO YA PERO YO NO CIERRO ESTE BLOG HASTA QUE COPIE LAS ENTRADAS QUE PUEDEN SERVIR PARA EL 2.
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miércoles, 14 de agosto de 2013

How to design a room with perspective

En español aquí

Would you like to do something like this?


Or like this?


All you have to do is follow these instructions and you will be able to do it.

I gave two examples because, although the technique is the same, the original wallpaper is the one you see in the walls in the first one, whereas in the second image the wallpaper is the one you see in the ceiling.
I will start with the first one.

1.- In an empty room, place a floor and a wallpaper. It is better to choose a floor that has identical extensions, just like this one has.


2.- Take an extension and place it in the layer 2, then we flip it.


The room’s depth will depend on how much we flip the extension. I flipped it 4 times in the image of the first example.


Once it is flipped, place it on the left of the room, trying to match the upper left angle of the extension with the floor. In order to place it on the left you must click outside of the extension and the yellow frame will disappear.

You will see this.


Then, pick a different coloured extension, beige for instance, and place it also in layer 2, flipping it 4 times opposite to the flips of the previous one, so you start to make the ceiling.


Place it as high up as possible, on the upper left angle of the game screen, and then add another extension to the floor and to the ceiling, to give the room more depth.


Notice that I have placed a metal bar in the place where the room’s corner will be. This bar acts as a guide to line both ceiling and floor properly.

If you want the room to be just one, with no adjacent rooms, repeat the steps on the opposite side, placing the extensions tilt in the same proportion both sides.


Follow the horizontal lines of ceiling and floor from the upper angle of both extensions. As you can see, I have used a vertical bar as a guide for the right-side corner.


However, if you want to create an adjacent room instead, like the one you see in the first example, you must do the perspective of that room just as you did on the left.

The only difference will be that you will be using shrank extensions, to make believe that the room is far.
Start with the ones that will fix the side wall.


I have set the room’s width with a second metal bar.
I have moved the extensions to leave space for the horizontals ones, because a part of the back wall must be seen.
(You can see here that I have replaced the bars with columns in order to make sure that the distance between floor and ceiling was correct.)


Add small extensions to the rest of the ceiling.


And then do the same for the floor.



A screen capture with the camera of the game shows how the whole design is going on.


You can make the right-side wall look straight, like the left-side one, by adjusting the extensions.


Use a column to mark the edges.


Use the camera of the game to see if there is anything wrong that could be hiding behind the buttons of the game.


You do not need to save and share. Just look for any detail that could slip your eyes, any extension that needs to be moved, etc.
Now you can place the windows.


As you can see, the tilt extensions are above the window because they were placed in layer 2, so all you have to do is to shrink the windows a little so that they cannot be seen over the floor or the ceiling, and so that the red wall is hidden.
You can use the metal bars, placed in layer 2 and flipped until you get the same angle than the window has, and then you framed its top and bottom…


You will see this:


I have only used two superimposed windows giving the impression of just one window with 3 glasses.
Then, put the windows to the cafeteria.


And some furniture.


I want it a big bigger, so I move the front column to the right.


Then I relocate the floor and ceiling extensions, and make some of them bigger…


Or I add some more, until I see this. I have used grey-coloured extensions for the coloured-glass wall, to make it different.


This is the final look of the room just before placing the furniture.


It can be used as a museum, like in the first example, or whatever you like.
The less tilt the extensions are, the less deep the room will be.


The second technique, the one in the second image with the white ceiling, is similar to the previous one. The only difference is that the white wallpaper will be the ceiling, and the extensions will act as walls.
Let’s start with the left-side wall, that will be straight…


…because there is only so far the tilt extensions can be placed, and it would look like this…


I change the colour of the wall for you to see the effect.


So, just as before, once the two first tilt extensions are placed and you have the baselines of the room, all you have to do is place more extensions to cover the area that will act as a wall, and then decorate it as you wish.



As for the light, the lamps that you see here are not availables in PC2, but you can find some ceiling lamp for sure :)

All right then! I think there is nothing left. If you have any doubt, you know what to do: comment on this post and I will try to help you.

9 comentarios:

  1. WOW excelente de verdad me ayudo muchísimo, llevaba tiempo preguntándome como hacer para colocar el techo a las habitaciones, al ver el tutorial lo haces parecer tan sencillo, bueno manos a la obra...muchísimas gracias.!!

    ResponderEliminar
  2. What Floor And Wall Called? It Seems Compucated Can You Like Make A v Video On How To Do It?

    ResponderEliminar
  3. This Is Complicated For Me Can You Do A Video On How To Do It? And What Wall Paper And Floor Called?

    ResponderEliminar
    Respuestas
    1. Sorry but I don't can to do a video. And you can use any wallpaper what you want and some floor that have extenders.

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  4. dude seriously I have dyslexia and I GET IT so its NOT THAT HARD!!! Ill post what I have to you when I am done... thanks

    ResponderEliminar
  5. ok, what can I say? You are GREAT!

    ResponderEliminar

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